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Lua/Events/Client/LocalPlayerExplosionHit

From JC2-MP Documentation

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Name    LocalPlayerExplosionHit
Arguments (in table)    Player attacker, number damage
Return option    Return false to block damage.


Description

Fired when you're hit by an explosion. attacker is not guaranteed to exist.

Examples

Foo = function(args)
	local message = tostring(args.attacker).." exploded you for "..tostring(args.damage).." damage!"
	Chat:Print(message, Color(255, 255, 255))
end
 
Events:Subscribe("LocalPlayerExplosionHit", Foo)